COS’È
In teoria
Interpretate un uomo dotato di poteri sovrannaturali ottenuti in seguito a un attentato che ha messo a soqquadro la città in cui vive. Potete scegliere se utilizzarli per riportare la situazione sotto controllo o per alimentare il caos.
In pratica
La scelta può essere fatta solo all’inizio perché i poteri del protagonista sono legati all’incremento di una determinata indole. Anche volendo è sconveniente scegliere come comportarsi di volta in volta perché si rischia di disperdere punti esperienza e relative risorse. Se buoni si salverà il malcapitato di turno, in caso contrario si abbandonerà to his fate, whatever. Considering that in the end you are forced to follow a certain path, the factor completely lose sense of freedom and choice.
WHAT IS
In theory
A series of major missions to find out what happened, the source of chaos, where you come from and where you are going. A series of missions to help the criminals that plague the citizens of survivors or remove them to restore peace in the city.
In practice
main missions are quite long and in their way various situations, even if on balance there will always be the usual volumes of antagonists to get rid of a point to reach, a district which give new light and in the middle of something to harvest. After a defined number of mazzamazza here comes the equally classic clash with the "boss".
The missions serve to liberate the territory from the opposing faction. In principle, is divided between: Stock-murder, recovery / destruction, running time. There are incentives
(-.-') explore how to collect useful items to increase the energy bar or audio recordings that tell the story behind the scenes.
WHERE IS
In theory
Four islets, a rather large city to explore horizontally and vertically. Fellow citizens to interact with.
In practice
Four areas alike, almost indistinguishable from one another. The only variations are the main areas related to the mission, now a palace of scrap, now a cluster of containers. Area was more than enough. The inhabitants are mere extras on the other hand, applaud or run away scared by the karma of the protagonist. Very often collapse on the ground waiting to be "recharged" (cured) or "drained" (sent to the creator). They might ask for help in modo casuale, ma è talmente inutile farlo al di fuori delle missioni che ben presto li s’ignora alla grande.
COM’È
In pratica (e basta)
Tecnicamente tutto funge (si parla della versione digitale venduta tramite PSN e installata completamente su HDD). Il gioco è veloce sia nell’esecuzione che nei caricamenti nascosti (compresi quelli post dipartita e recupero da checkpoint vicinissimi fra loro). Il protagonista si attacca automaticamente a qualsiasi cosa, il che rende molto facile muoversi che si tratti di scalare strutture di qualsiasi genere o viaggiare per la città su "rotaie" sparse per tutto il territorio.
The game itself is a continuous advance of inertia, which translates to move forward the request in the request, and pass the time diverge from reality without much conviction. Apart from sporadic cases missions are traveling close to the discrete, falling lower in the secondary going up a notch for those that might be considered the end stage of . It goes on fighting in the usual way despite the absence of firearms conventional aim quickly, well and recover the ammunition needed (in this case electrical energy from sources scattered nearby). Nothing more nothing less, in practice, despite the interaction with a character so original could easily fall into the ranks of various mazzamazza that has produced the next-gen (?).
In summary, the goodness of inFamous has a street light: the darkness that exists between output and the other memorable video game is able to follow the path of the player without special claims (each other), but when it 's sunrise and peeps a title really worth, its function disappears.
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